Search found 27 matches

by Anteara
Sat Dec 08, 2012 6:15 am
Forum: General
Topic: Using software rendering in THPS games?
Replies: 7
Views: 9525

Re: Using software rendering in THPS games?

I tried both the RIP and the full, the rip lagged, so i tried the full, it lags but not as much as the rip, This is what it looks like in 240p, it looks like N64 graphics, and it doesn't really improve that much, it only has sense to be used on old PCs (Something like a 600MHz PC), but no sense on ...
by Anteara
Fri Nov 09, 2012 3:48 am
Forum: Mod Releases
Topic: [THUG2] 710 Mod 1.0 Release
Replies: 6
Views: 11382

Re: [THUG2] 710 Mod 1.0 Release

http://www.mediafire.com/?aqphwhe0md9qx2z

These scripts are editable, and it has a lot of stuff you could mess around with. A while ago me and Morten made a passenger mode for vehicles. Not sure if it's still there anymore haha.
by Anteara
Thu Nov 08, 2012 7:23 am
Forum: Mod Releases
Topic: [THUG2] 710 Mod 1.0 Release
Replies: 6
Views: 11382

Re: [THUG2] 710 Mod 1.0 Release

If Quazz agrees you could maybe take a look through our mod to learn how to do stuff. Neither of us work on it anymore and I don't think either of us would mind if it was decompiled. I'd just have to see if I still have my scripts with the qbtables still in the qb's (you need the qbtables to decomp...
by Anteara
Sun Sep 30, 2012 7:21 pm
Forum: THUG+
Topic: How can i get this work in THUG1?
Replies: 3
Views: 4535

Re: How can i get this work in THUG1?

It could be this :i call $Display$ arguments $natas$ You're not defining $natas$, it's probably defined in the THUG2 exe. Comment it out and see if it launches. And since you're not defining $Display$, you're assuming that $Display$ for THUG1 accepts $natas$ as an argument. If it still doesn't launc...
by Anteara
Sun Sep 30, 2012 7:18 pm
Forum: THPS HD
Topic: THPS HD Trainer
Replies: 7
Views: 10697

Re: THPS HD Trainer

just use cheatengine lol
easy enough
by Anteara
Fri Sep 28, 2012 9:00 pm
Forum: Mod Releases
Topic: [THHD] Launcher + Community Mod
Replies: 25
Views: 34951

Re: [THHD] Launcher + Community Mod

I already know how angry Robmodo is... They're slapping themselves because a modder is getting credit for what a developer should include in any game. Hopefully this makes them notice that they aren't the only ones that can improve their game; and as such their DLC will be top quality.
by Anteara
Wed Sep 26, 2012 4:45 am
Forum: THPS HD
Topic: THPS HD - Community Project: Let's make the game GOOD!
Replies: 74
Views: 79237

Re: THPS HD - Community Project: Let's make the game GOOD!

I've noticed something else, not sure if it's just me; but is it really hard to manual? Like, your first manual... easy... second manual... fine... then third manual and onward its like the equivalent of manualing 50 times in one combo in THUG2. It's just hard to keep balance.
by Anteara
Wed Sep 26, 2012 4:42 am
Forum: Mod Releases
Topic: [THHD] Community Patch
Replies: 18
Views: 21697

Re: [THHD] Community Patch

http://www.youtube.com/watch?v=i7XFFr78 ... e=youtu.be

haha. i still find it hard to do combos though since the keys are so fucking precise!
by Anteara
Wed Sep 26, 2012 4:42 am
Forum: General
Topic: Happy Birthday Morten!
Replies: 11
Views: 11881

Re: Happy Birthday Morten!

HAPPEH BURFDEEIHHh
by Anteara
Tue Sep 25, 2012 9:56 am
Forum: THPS HD
Topic: THPS HD - Community Project: Let's make the game GOOD!
Replies: 74
Views: 79237

Re: THPS HD - Community Project: Let's make the game GOOD!

Another problem with the sticky keys is reverts. Evidently it's not skejt23's fault; it's the game engine. This can be known since it's also difficult to pull special tricks. In THUG2 - I can spam LEFTLRIGHTLEFTRIGHTLEFTRIGHT GRAB, and it will grab. However, in THHD, I need to do LEFT - RIGHT - GRAB...

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