Search found 289 matches

by Morten1337
Sat Oct 07, 2017 10:44 am
Forum: Suggestions
Topic: Larger maps
Replies: 7
Views: 888

Re: Larger maps

Okay, when i refer to zones i mean levels or scenes. Like the ones in THAW.
THPG and THP8 don't have any separate loading zones. But they do have a LOD version for every zone.
Some of the areas are split into multiple scenes. Fun Park for example, has two scenes z_funpark and z_cartoon.
by Morten1337
Fri Oct 06, 2017 1:18 pm
Forum: Suggestions
Topic: Larger maps
Replies: 7
Views: 888

Re: Larger maps

GoFundUrself wrote:...
bumping an old topic, but in the nextgen thp8 and thpg (360/ps3) there is loading zones. just like in thaw. in thp8 and thpg, its not a long corridor, though, but theres still a loading zone


What loading zones are you talking about?
by Morten1337
Thu Sep 28, 2017 10:27 am
Forum: THUG Pro
Topic: Peds
Replies: 2
Views: 146

Re: Peds

We've been talking about revisiting some of the levels. Adding back some of the more iconic level specific peds, and maybe including some of the THUG1 ped models in the random ped generation item pool. For the THPS3 levels we re-textured THUG2 models, but we might replace them with the original mode...
by Morten1337
Sun Aug 06, 2017 7:54 am
Forum: Legacy THPS
Topic: Working out the THPS2 PS1 filenames
Replies: 2
Views: 314

Re: Working out the THPS2 PS1 filenames

I think this hash function is called crc32-b.
http://www.hackersdelight.org/hdcodetxt/crc.c.txt
by Morten1337
Wed Feb 15, 2017 10:30 am
Forum: THUG+
Topic: THUG2 edit deck texture error
Replies: 6
Views: 1090

Re: THUG2 edit deck texture error

Try 8bit TGA instead.
Another hack is to change the image dimentions so that its not a power of 2. Something like 31x63.
by Morten1337
Tue Feb 14, 2017 7:00 pm
Forum: THUG+
Topic: THUG2 hidden folders?
Replies: 1
Views: 531

Re: THUG2 hidden folders?

Most of the game files are packed in prx files located in /Data/pre/.
The loose files are only used if the game fails to load it from the prx.

They are only included because the people who handled the pc port left them there for some reason.
by Morten1337
Thu Feb 09, 2017 9:43 am
Forum: THUG Pro
Topic: Can't run, launches to black screen
Replies: 9
Views: 1262

Re: Can't run, launches to black screen

Does the same thing happen if you launch the game in windowed mode?

The missing "atipblag.dat" warning is caused by an AMD driver, but i'm pretty sure its unrelated to the problem you're having.
by Morten1337
Tue Dec 20, 2016 10:48 am
Forum: THUG+
Topic: THUG1 - Where playing music is handled
Replies: 24
Views: 2802

Re: THUG1 - Where playing music is handled

THUG.exe When the game is first run it uses a fixed seed value (107482099), which makes all "random" actions at startup very predictable. From scripts you can call "Randomize" to randomize the seed and then "SetRandomMode" to re-shuffle the soundtrack. But its still goi...
by Morten1337
Wed Aug 10, 2016 3:47 pm
Forum: THUG Pro
Topic: It has been a few months...
Replies: 8
Views: 2096

Re: It has been a few months...

Its still going to be a while before we release the next update for THUG Pro. We are currently rewriting alot of things in our code to improve stability. There's going to be a couple of new features and some new content too, but i don't want talk about that yet. Hopefully people understand that work...
by Morten1337
Thu Aug 04, 2016 6:52 pm
Forum: THUG Pro
Topic: THUG Pro Issues
Replies: 8
Views: 2436

Re: THUG Pro Issues

Ok, so about the blur... If you run THUGPRO as admin AND in Windows XP (Service Pack 3) compatibility mode on Windows 10, the blur bug comes back. https://www.youtube.com/watch?v=cBdmoAjcYfI Older versions of thugpro had two "blur fixes". One was just commenting out a single line in the s...

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