Search found 57 matches

by mwb37
Sat Nov 17, 2018 12:50 pm
Forum: Suggestions
Topic: Increase the number of custom levels the game can load
Replies: 0
Views: 246

Increase the number of custom levels the game can load

I've maxed out the number of custom levels that can be saved in the user folder without the game crashing on startup. I have to delete a level from the folder every time I want to add another one now. It would be nice if the maximum number of levels that the game can handle was higher. Including som...
by mwb37
Wed Nov 07, 2018 5:08 pm
Forum: Help & Support
Topic: THUG Pro not working on Windows 7 since latest update
Replies: 1
Views: 351

Re: THUG Pro not working on Windows 7 since latest update

Never mind, I got it fixed now. The problem was that I had too many custom levels in the User folder for the game to handle. At least that's what the problem was on my desktop. I didn't have as many custom levels on my laptop, and it still wasn't working. It's working now anyway.
by mwb37
Sun Oct 21, 2018 10:14 am
Forum: Help & Support
Topic: THUG Pro not working on Windows 7 since latest update
Replies: 1
Views: 351

THUG Pro not working on Windows 7 since latest update

THUG Pro hasn't been working for me on either my desktop or my laptop since the latest update. Both of my computers use Windows 7. I tried uninstalling the latest Windows update to see if that was the problem and that did nothing to fix it, so I'm guessing that the problem is something related to th...
by mwb37
Fri Jun 29, 2018 1:17 pm
Forum: Suggestions
Topic: Some new suggestions following update 0.6.0.0
Replies: 0
Views: 653

Some new suggestions following update 0.6.0.0

First off, I'd like to congratulate the THUG Pro team on their amazing work. What they've accomplished up to this point is beyond incredible, and they've achieved far more than anyone could have reasonably expected. They work very hard to give the rest of us the best game possible, without any monet...
by mwb37
Fri Jun 29, 2018 12:19 pm
Forum: Bug Reports
Topic: New Orleans level goes black after opening crypts
Replies: 1
Views: 510

New Orleans level goes black after opening crypts

The New Orleans level goes black following the cutscene that plays after opening the crypts.
by mwb37
Sat Jul 15, 2017 10:12 am
Forum: Suggestions
Topic: Body Varials
Replies: 0
Views: 2302

Body Varials

Would it be possible to set it up so that you can perform a Body Varial by pressing the Jump and Revert buttons simultaneously? This would make it possible to switch between FS and BS tricks in midair. Maybe it could also be done when performing grinds and manuals.
by mwb37
Sun Dec 11, 2016 12:59 pm
Forum: Suggestions
Topic: Drive any parked vehicle, park it anywhere, and trick off of it
Replies: 3
Views: 4074

Drive any parked vehicle, park it anywhere, and trick off of it

It would be nice if you could drive vehicles in THUG Pro like you can in THUG. All parked vehicles could be driveable. If there isn't one around, one could be imported like in GMOD. You could get out of it anywhere, and trick off of it wherever it stands. Perhaps the physics could be altered to make...
by mwb37
Sun Nov 13, 2016 11:38 am
Forum: Suggestions
Topic: Sorting and streaming created parks
Replies: 1
Views: 2408

Sorting and streaming created parks

Created parks are currently sorted according to the "date modified" attribute of the files. It would be easier to navigate the created park level selection if they were sorted alphabetically. It would also be neat if created parks could be streamed directly from the THPSX online database, ...
by mwb37
Sat Nov 12, 2016 8:51 am
Forum: Suggestions
Topic: Possible to add completely new flip tricks? (NOT special or created)
Replies: 8
Views: 8571

Re: Possible to add completely new flip tricks? (NOT special or created)

I think they should add Quad Impossible and 720 Shove-It, since they've already added Quad Kickflip and Quad Heelflip. Heelflip Underflip should also be in the game.
by mwb37
Thu Nov 10, 2016 1:35 pm
Forum: Suggestions
Topic: Larger maps
Replies: 7
Views: 6217

Re: Larger maps

It would be kind of neat if they spliced the Vancouver and Slam City Jam levels together. I heard the developers had problems getting the Mall level to work online though because it was too big. I'm not sure if it's going to be possible for them to add the THAW connector pathways or not.

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