Search found 17 matches

by nobody
Tue Jul 21, 2015 8:04 pm
Forum: Mod Tools
Topic: [Request] *.img.ps2 to tga (or any other viewable image fmt)
Replies: 10
Views: 13177

Re: [Request] *.img.ps2 to tga (or any other viewable image

The tool you're running is a debug build and by MS standards you are NOT allowed to release debug versions therefore debug version of dlls aren't found on your system unless you have visual studio installed. Alright, thanks This gave me a malicious site warning Haha what? Look at the URL - it's a m...
by nobody
Tue Jul 21, 2015 4:48 pm
Forum: Mod Tools
Topic: [Request] *.img.ps2 to tga (or any other viewable image fmt)
Replies: 10
Views: 13177

Re: [Request] *.img.ps2 to tga (or any other viewable image

Even an .img.psp converter would be fine since I've done the same thing with the PSP version of the game, if anyone has that instead.
by nobody
Tue Jul 21, 2015 4:36 pm
Forum: Mod Tools
Topic: [Request] *.img.ps2 to tga (or any other viewable image fmt)
Replies: 10
Views: 13177

Re: [Request] *.img.ps2 to tga (or any other viewable image

THAW and THP8 img files aren't the same as thug2 and earlier. loose tex files should just contain a single img anyways. Basically just an img with the tex extension not like actual textures. All I'm really trying to get is the art from the decks, since I really like the default deck's art: http://i...
by nobody
Tue Jul 21, 2015 4:29 pm
Forum: Mod Tools
Topic: [Request] *.img.ps2 to tga (or any other viewable image fmt)
Replies: 10
Views: 13177

Re: [Request] *.img.ps2 to tga (or any other viewable image

I have a complied version of the IMG2TGA_PS2 Tool, I don't think it'll work with textures but you're welcome to try, It works perfectly fine on loading screens, Header replacement is required for converting from THAW/THP8. If it doesn't work then try the textures from the XBOX version of THP8, They...
by nobody
Mon Jul 20, 2015 11:05 pm
Forum: Mod Tools
Topic: [Request] *.img.ps2 to tga (or any other viewable image fmt)
Replies: 10
Views: 13177

[Request] *.img.ps2 to tga (or any other viewable image fmt)

Are there any tools to convert a *.img.ps2 file to a tga similar to IMG2TGA? Doesn't seem to work with this file type and I can't find any alternatives. Trying get some deck textures from THP8, if that explains anything. I've used WadEdit to get all of the files, like so: http://i.imgur.com/nFkALiq....
by nobody
Sun Jul 19, 2015 6:47 pm
Forum: Mod Releases
Topic: THUG PRO - Download
Replies: 342
Views: 438113

Re: THUG PRO - Download

Couple somewhat small requests - 1. Any chance of some more camera-related options? I'd love a freecam-like thing where I can move the camera to one spot, lock it there and skate or whatever, I'm pretty sure this is in some other THUG2 mods. Would make recording clips a bit more interesting. 2. Spac...
by nobody
Sat Sep 13, 2014 12:45 am
Forum: Mod Tools
Topic: [THHD] Generated SDK
Replies: 7
Views: 10468

Re: [THHD] Generated SDK

Thanks. I love looking through stuff like this.
by nobody
Fri Sep 12, 2014 1:26 pm
Forum: Mod Tools
Topic: [THHD] Generated SDK
Replies: 7
Views: 10468

Re: [THHD] Generated SDK

Do you still have this laying around? Link is dead.
by nobody
Sun Sep 07, 2014 3:52 pm
Forum: Mod Releases
Topic: THUG PRO - Download
Replies: 342
Views: 438113

Re: THUG PRO - Download

I have a few more suggestions for improving the game's visual appeal. 1. The skaters' shadows are kind of jagged and should have better anti-aliasing. It would also be nice if pedestrians had shadows. 2. A lot of the textures could be higher resolution. Anti-aliasing for textures could probably mak...
by nobody
Fri Sep 05, 2014 6:27 pm
Forum: Mod Releases
Topic: THUG PRO - Download
Replies: 342
Views: 438113

Re: THUG PRO - Download

Has anyone tried ripping the textures from THPSHD for the classic levels? easliy done with UEViewer. but what for? they are absolutely different plus they use normal maps and light maps which is unsupported. Didn't realize that. My bad. I'd love to see some of your 512x textures in THUGPRO though, ...