If you want Video Tutorials just PM me.
1. You will need, A Hex editor, I like 010 Editor the best, and a brain. Optional : DXWind (Windowed game) and calculator if you're bad at math or anything like that

2. Load a map up and put a grass platform down and then a water platform anywhere in the map and save it as any name you want.
3. Open it in what ever editor you are using, You will see some stuff at the very begging that's the map name and stuff, don't touch that. Go down a little bit and you will find something like this.
(Wont say the name of the item)
Grass : E9 XX XX 00 40
Water : 80 XX XX 00 40
The 2 values in the middle are postion, first one is the item, and the end value is you're height, the height goes by 4's.
So I put mine in the middle, So it would be
Grass : E9 5C 6C 00 40
Water : 80 64 6C 00 40
I am going to merge it, so you would look at the 5C in Grass and 64 in water, Change either one, I would merge Water into Grass, So I would make the water, 80 5C 6C 00 40, And then save re load it in THUG2, and it should be merged, To float is the last value, So 40? I would want it raised once, Make it 44 and it will float once.
Null Spot, Make a underground maxed down, and then go into you're editor, and go down and find F1 F1, change them to CD and it will be a null spot/Flying type of spot.
I hope this helps you all
