THPS HD - Community Project: Let's make the game GOOD!

THPS HD discussions can go here, about modding, or what ever you want
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Demo
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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby Demo » Mon Sep 24, 2012 10:36 am

the reason we don't like it is cause it doesn't feel like thps2 nor thug2 nor any other neversoft game. like coolsnake said they added "something different" and basically we have to "learn to kickflip" again aka learn trick response, balance, every glitch etc.

wallrides - these are damn wrong!
ramps - don't know how about you guys, i often get weird results after jumping off the ramps. once i ended up in the middle of venice, other time i got aligned to marseille bowl from the other side so my skater smacked his balls on that pinkie concrete floor.
physics - too floaty. rotation feels absolutely different. not always can land 360 on flat.
speed - super slow at start and super fast later wtf.

skejt23
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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby skejt23 » Mon Sep 24, 2012 12:36 pm

Just unlocked the reverts.
Video of proof: Link

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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby bAstimc » Mon Sep 24, 2012 12:40 pm

looks good

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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby Net_Bastard » Mon Sep 24, 2012 2:31 pm

skejt23 wrote:Just unlocked the reverts.
Video of proof: Link



That's cool, but I can't believe that some of the DLC is on-disc. But then I remember that it's Activision we're talking about here.

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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby coolsnake » Mon Sep 24, 2012 2:32 pm

Great job, saves me the effort of trying to unlock it for myself, I'm way too ocd about trying to fix stuff like that. :P

You also captured that taunt thing that sometimes seems to happen when in a manual.
http://www.youtube.com/watch?v=gCdAqFRh4wA#t=0h0m30s
My converterted THUG2 PS2 parks to PC
Thanks to THPSX twitter account for converting. Contains tons of parks from Evil God, A couple from me (Beryllium, Belgian Prison), KSK Rooftops 2 and 3, Vex-Middle East, Verty Hollow from Mike, Ruin Cap etc...

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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby KaMeR » Mon Sep 24, 2012 2:43 pm

Net_Bastard wrote:
skejt23 wrote:Just unlocked the reverts.
Video of proof: Link



That's cool, but I can't believe that some of the DLC is on-disc. But then I remember that it's Activision we're talking about here.


its just revert, there are no level files

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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby Anteara » Mon Sep 24, 2012 9:26 pm

Code: Select all

         if(bAllowRevertLandings && (GetPhysicsStateFlag(4)))
         {
            SetTimer(SkaterPhysicsData.VertAllowRevertTime, false, 'OnEndComboAfterLand');
            bRevertTimerActive = true;
            bCanRevert = true;
         }


The code is read only... have no idea how to edit it :/
How did you edit the code skjet? or did you use your dll to inject the code you want?

KaMeR
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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby KaMeR » Tue Sep 25, 2012 2:13 am

@Anteara he use his sdk in c++ and all you have to do is set bAllowRevertLandings to true.

@coolsnake what did you edit to fix manuals ? so we could add it to the mod project

skejt23
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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby skejt23 » Tue Sep 25, 2012 3:22 am

KaMeR wrote:@Anteara he use his sdk in c++ and all you have to do is set bAllowRevertLandings to true.

@coolsnake what did you edit to fix manuals ? so we could add it to the mod project


bAllowRevertLandings to true always after loading level.

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Re: THPS HD - Community Project: Let's make the game GOOD!

Postby Anteara » Tue Sep 25, 2012 3:28 am

skejt23 wrote:
KaMeR wrote:@Anteara he use his sdk in c++ and all you have to do is set bAllowRevertLandings to true.

@coolsnake what did you edit to fix manuals ? so we could add it to the mod project


bAllowRevertLandings to true always after loading level.


Yeah, that's what I thought; but how did you actually do it? I can't figure out how to actually edit .upk files through UE Explorer. Did you edit the hex? Or did you set it to true in your proxy dll?


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