the reason we don't like it is cause it doesn't feel like thps2 nor thug2 nor any other neversoft game. like coolsnake said they added "something different" and basically we have to "learn to kickflip" again aka learn trick response, balance, every glitch etc.
wallrides - these are damn wrong!
ramps - don't know how about you guys, i often get weird results after jumping off the ramps. once i ended up in the middle of venice, other time i got aligned to marseille bowl from the other side so my skater smacked his balls on that pinkie concrete floor.
physics - too floaty. rotation feels absolutely different. not always can land 360 on flat.
speed - super slow at start and super fast later wtf.
THPS HD - Community Project: Let's make the game GOOD!
Re: THPS HD - Community Project: Let's make the game GOOD!
Just unlocked the reverts.
Video of proof: Link
Video of proof: Link
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- Posts: 7
- Joined: Sat Sep 22, 2012 4:28 pm
Re: THPS HD - Community Project: Let's make the game GOOD!
skejt23 wrote:Just unlocked the reverts.
Video of proof: Link
That's cool, but I can't believe that some of the DLC is on-disc. But then I remember that it's Activision we're talking about here.
Re: THPS HD - Community Project: Let's make the game GOOD!
Great job, saves me the effort of trying to unlock it for myself, I'm way too ocd about trying to fix stuff like that.
You also captured that taunt thing that sometimes seems to happen when in a manual.
http://www.youtube.com/watch?v=gCdAqFRh4wA#t=0h0m30s

You also captured that taunt thing that sometimes seems to happen when in a manual.
http://www.youtube.com/watch?v=gCdAqFRh4wA#t=0h0m30s
My converterted THUG2 PS2 parks to PC
Thanks to THPSX twitter account for converting. Contains tons of parks from Evil God, A couple from me (Beryllium, Belgian Prison), KSK Rooftops 2 and 3, Vex-Middle East, Verty Hollow from Mike, Ruin Cap etc...
Thanks to THPSX twitter account for converting. Contains tons of parks from Evil God, A couple from me (Beryllium, Belgian Prison), KSK Rooftops 2 and 3, Vex-Middle East, Verty Hollow from Mike, Ruin Cap etc...
Re: THPS HD - Community Project: Let's make the game GOOD!
its just revert, there are no level filesNet_Bastard wrote:skejt23 wrote:Just unlocked the reverts.
Video of proof: Link
That's cool, but I can't believe that some of the DLC is on-disc. But then I remember that it's Activision we're talking about here.
Re: THPS HD - Community Project: Let's make the game GOOD!
Code: Select all
if(bAllowRevertLandings && (GetPhysicsStateFlag(4)))
{
SetTimer(SkaterPhysicsData.VertAllowRevertTime, false, 'OnEndComboAfterLand');
bRevertTimerActive = true;
bCanRevert = true;
}
How did you edit the code skjet? or did you use your dll to inject the code you want?
Re: THPS HD - Community Project: Let's make the game GOOD!
@Anteara he use his sdk in c++ and all you have to do is set bAllowRevertLandings to true.
@coolsnake what did you edit to fix manuals ? so we could add it to the mod project
@coolsnake what did you edit to fix manuals ? so we could add it to the mod project
Re: THPS HD - Community Project: Let's make the game GOOD!
bAllowRevertLandings to true always after loading level.KaMeR wrote:@Anteara he use his sdk in c++ and all you have to do is set bAllowRevertLandings to true.
@coolsnake what did you edit to fix manuals ? so we could add it to the mod project
Re: THPS HD - Community Project: Let's make the game GOOD!
Yeah, that's what I thought; but how did you actually do it? I can't figure out how to actually edit .upk files through UE Explorer. Did you edit the hex? Or did you set it to true in your proxy dll?skejt23 wrote:bAllowRevertLandings to true always after loading level.KaMeR wrote:@Anteara he use his sdk in c++ and all you have to do is set bAllowRevertLandings to true.
@coolsnake what did you edit to fix manuals ? so we could add it to the mod project