[PS1] MHPB WAD Tool

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[PS1] MHPB WAD Tool

Postby Demo » Tue Apr 23, 2013 1:45 pm

This tool works with MHPB PS1 HED/WAD files which differs from those found in Neversoft games.
File type recognition works the same way which means only bmp, trg, prk psx and vab are detected,
rest is simply bin and i doubt anyone will need these files anyway.

Download: http://www.mediafire.com/download/93bkp ... l_MHPB.zip

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[original post]

A while ago i assumed that ps1 version of mhpb levels might work in th2 (pc maps doesnt work cause of changes in format), but i stucked at unusual HED format which differs from those used in thps.

here are the bmxcd hed and wad files: http://www.mediafire.com/?qg8q42nfs63n8gf

2 bytes - number of files
number of files * 6 bytes - something

in wad each file is padded with zeroes to fill 2048 bytes, usual ps1 practic, yet i have no idea how to use hed data to split the wad, so maybe someone got ideas about it?
Last edited by Demo on Mon Jul 08, 2013 11:33 am, edited 1 time in total.

quazz
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Re: MHPB WAD??

Postby quazz » Tue Apr 23, 2013 3:01 pm

You could try using the files from the Dreamcast version of the game, there is no wad, they are all at the root, but again they might be in a diff format. :?

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Re: MHPB WAD??

Postby Demo » Tue Apr 23, 2013 3:23 pm

quazz7654 wrote:You could try using the files from the Dreamcast version of the game, there is no wad, they are all at the root, but again they might be in a diff format. :?

they are

%.gone.
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Re: MHPB WAD??

Postby %.gone. » Sat Apr 27, 2013 3:31 am

haven't figured this all out
hed
each entry
first 3 bytes unknown
next 2 bytes are the size of the file data padded %4
1 byte null terminator
wad
at each file the second pair of bytes are the size of the file data padded %4
they match the hed

file data size doesn't include the addition padding mentioned by demo.

I guess you could read all hed entries and gather each data size
read the wad, data size and advance position % 2048

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Re: [PS1] MHPB WAD Tool

Postby Demo » Mon Jul 08, 2013 11:49 am

used that same way, last 3 bytes are filesize, first 3 are still unknown, yet it doesn't matter

there is a high chance that ps1 versions of mhpb levels are compatible with thps2.
here is la habra level render.

Image


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