THUG2GM:Leveleditor

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Morten1337
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Re: THUG2GM:Leveleditor

Post by Morten1337 » Mon Dec 19, 2011 3:36 pm

oh hai!
Image

Friedslick6
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Joined: Fri May 13, 2011 5:32 pm

Re: THUG2GM:Leveleditor

Post by Friedslick6 » Mon Dec 19, 2011 7:40 pm

Hai Morten. :D
I'm not sure what you are trying to explain in this picture, but the GUI is looking good.

Morten1337
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Posts: 322
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Location: Norway

Re: THUG2GM:Leveleditor

Post by Morten1337 » Sat Mar 10, 2012 2:58 pm

From the start i have always said that the this mod isn't going to be a park editor for normal levels...
but i have changed my mind. :D
Image

Some other info; looks like it will be possible to save and load ;)
there will also be a system for intergrating custom stuff, either models or new tools.

bobbeh
Posts: 4
Joined: Mon Apr 30, 2012 6:19 pm

Re: THUG2GM:Leveleditor

Post by bobbeh » Mon Apr 30, 2012 6:25 pm

If someone would have told me something like this was possible back when I still played these games online on PS2, I would have thought it was a joke. Huge props to you, Morten, this shit looks so sick. Can't wait for any more info, pictures, videos, etc. I would seriously pay money for something like this, especially if it's as polished looking as these last few screenshots (3x monies for THUG1 version :P). There may not be much activity in these forums but I assure you this sort of thing would please more people than you know.

PerfectCh40z
Posts: 13
Joined: Thu Feb 21, 2013 3:45 pm

Re: THUG2GM:Leveleditor

Post by PerfectCh40z » Fri Apr 05, 2013 9:00 am

Still working on it? Looks way too awesome!! This will probably be the biggest and best mod for THUG 2 ever created!

Btw. Is it also possible to skate on unsolid areas? This screenshot really made me thinking so, because that's the "Swamp" theme of Create-a-Level mode:
Morten1337 wrote:Image
Well, I really hope this project gets finished, keep up the good work, bro!

Morten1337
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Posts: 322
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Location: Norway

Re: THUG2GM:Leveleditor

Post by Morten1337 » Fri Apr 05, 2013 10:09 am

Well im not working on it right now, because im focusing more on the new levels... but i will continue working on it.
That image is just some test stuff, all the park themes are actually solid, but the collision is not loaded. In my old parkeditor mod i removed the cap fences and enabled the shell collision, so you could skate outside parks :P

PerfectCh40z
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Joined: Thu Feb 21, 2013 3:45 pm

Re: THUG2GM:Leveleditor

Post by PerfectCh40z » Sun Apr 07, 2013 2:49 am

Oh now I get it. Is that possible to do without your parkeditor? I'd really like to test it out. But yeah, cool thing that you're still planning to continue it!

qwertysind
Posts: 117
Joined: Sun Mar 14, 2010 9:07 am

Re: THUG2GM:Leveleditor

Post by qwertysind » Wed Jun 18, 2014 12:24 pm

Any news? For me a bit more interesting project than THUG Pro :)
If anything said about "project is closed" or smth, sorry, did not see it.

Demo
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Re: THUG2GM:Leveleditor

Post by Demo » Thu Jun 19, 2014 1:00 am

qwertysind wrote:Any news? For me a bit more interesting project than THUG Pro :)
If anything said about "project is closed" or smth, sorry, did not see it.
afaik they're kinda merged

qwertysind
Posts: 117
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Re: THUG2GM:Leveleditor

Post by qwertysind » Thu Jun 19, 2014 10:31 am

Demo wrote:
qwertysind wrote:Any news? For me a bit more interesting project than THUG Pro :)
If anything said about "project is closed" or smth, sorry, did not see it.
afaik they're kinda merged
actually, didn't try to look for something similar in THUGPro, may be i should do it :D

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