Here's the current code :
Code: Select all
:i function $SkipMusicTrack$ // Function used at startup of a level :i call $GetRandomValue$ arguments $name$ = $track_number$$a$ = %i(0,00000000)$b$ = %i(52,00000034)$integer$ :i $PlayTrack$%GLOBAL%$track_number$ :i endfunction :i function $skip_track$ // Function used in options menu to skip manually :i call $GetRandomValue$ arguments $name$ = $track_numberx$$a$ = %i(0,00000000)$b$ = %i(52,00000034)$integer$ :i $PlayTrack$%GLOBAL%$track_numberx$ :i endfunction :i function $skiptrack$ // Useless :i $track_numberxx$ = %i(5,00000005)$integer$ :i $PlayTrack$%GLOBAL%$track_numberxx$ :i endfunction
Level loaded => Random PlayTrack (good) => Stream of the track finished => PlayTrack automatically call the next song from the original random order wihout using the custom "skip_track" or "SkipMusicTrack" function (BAD). This thing also happen in "Preview track" when this is finished.
This is out of my control.
- Rewrite PlayTrack to avoid the loading of a bad track after (didn't found concrete code example for playing a bik)
- Having the name of the possible function that PlayTrack use at the end of the stream to overwrite it.
- Setting an event at the end of PlayTrack or detecting when the stream is ended, don't know how the game handle that at all
- Randomizing multiple time the seed but don't know what variable handle it
Thanks, this is the last step missing.