%.gone. wrote:Your first image needed to be swizzled.
Saving as an 8 bit tga is the only way defs tool will compress.
They should be a power of 2.
+ THUG2 TGA to IMG Converter v0.2
+ by Yoshua (Defeat0r)
+ Web: http://jmn-web.tk
---------------------------------
For THUG2 or THPS4? 1/2
1
Compress IMG? y/n
y
ERROR: Must be 32bit TGA!
Unable to convert file!
Aby kontynuować, naciśnij dowolny klawisz . . .
1. Right click in image window (or select Image in the Menu Bar at the top), go to Image > Mode > Indexed. The default settings here will be fine for most textures (anything lacking transparent pixels.) Click Convert, now it is under the 256 color limit.
2. Right click in image window, go to Image > Mode > RGB. Now it is 32-bit again, but still under the 256 color limit.
3. Export as TGA being sure to uncheck the RLE Compression checkbox.
Then in TGA to IMG, use what you've been using. "1" then "y".
I seen this somewhere and it helped me do it in a old version of PS.
Convert to indexed image, then convert back to RGB, and then save without RLE Compression. I use GIMP, which has the options for that under Image > Mode. No idea for Photoshop or Paint.net. I should get with someone who uses those and write a comprehensive guide on this stuff, Texmod method included too.