[THPS3] BSP2OBJ v0.2 (update)

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[THPS3] BSP2OBJ v0.2 (update)

Postby Demo » Thu Aug 25, 2011 6:20 am

Hi
BSP2OBJ is a tool that I made that will allow you to import textured THPS3 maps into your 3d editor such as 3ds max or zModeler. It converts THPS3 BSP files to OBJ format.

Download: http://www.mediafire.com/?qsdx46x7ge8m8ff

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Last edited by Demo on Sun Aug 13, 2017 4:54 am, edited 4 times in total.

kamiloxnumetal
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Re: [THPS3] BSP2OBJ

Postby kamiloxnumetal » Thu Aug 25, 2011 7:08 am

that's great, i know zmodeler because i use it to modify f1 challenge 99 - 02 xd, it would be great if you can put support for textures

ahh there will be a option to reconvert the files to thps3???

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Re: [THPS3] BSP2OBJ

Postby Demo » Thu Aug 25, 2011 10:01 am

kamiloxnumetal wrote:it would be great if you can put support for textures

yes, most probably i will add it. also i could add vertex lightning if i find how to add in obj (if it's even possible).

kamiloxnumetal wrote:ahh there will be a option to reconvert the files to thps3???

it's nearly impossible to make "click and play" thps3 tool since you have to edit level scripts aswell, but my final aim is a totally custom thps3 level.
Check this: http://www.youtube.com/watch?v=bH2htu4Oq2Y

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Re: [THPS3] BSP2OBJ

Postby Morten1337 » Sat Aug 27, 2011 6:05 am

Nice work!

Just wondering, for that testlevel, did you hex edit it or have you made another converter?

:D

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Re: [THPS3] BSP2OBJ

Postby Demo » Sat Aug 27, 2011 9:35 am

actionly there is official renderware bsp exporter for 3ds max 3, but it is incompatible with thps3, since neversoft added their own data, that you can't export. so I copied object from exported file and inserted it in "burn_sky.bsp" file. this will work for simple models only, smth like less than 1000 polies.

This my another attempt - thps2 hangar.
Image

but once again this way is painful. I'm going to write smth like OBJ2BSP, but with modified OBJ that will include th3 data...

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Re: [THPS3] BSP2OBJ

Postby Morten1337 » Sat Aug 27, 2011 11:52 am

I guess the additional stuff that n$ added, is face data like terrain type, wallride-able or not, and also checksum names...

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Re: [THPS3] BSP2OBJ

Postby Demo » Sat Aug 27, 2011 12:45 pm

well checksum is a part of format. NS added several new sections, plus they modified existing ones, so it can't be loaded in bsp viewer. btw level works without "wallride-able or not" data :P

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Re: [THPS3] BSP2OBJ

Postby ProHad » Sat Aug 27, 2011 4:50 pm

If it exports into OBJ I should be able to load into basically any 3D tool should I not?

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Re: [THPS3] BSP2OBJ

Postby Demo » Sat Aug 27, 2011 5:37 pm

If it exports into OBJ I should be able to load into basically any 3D tool should I not?

eh, that's the aim of this project :P
well if you'll load LA or AP in zModeler you'll find garbage... for 3ds max it works perfectly.

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Re: [THPS3] BSP2OBJ v0.2 (update)

Postby Demo » Fri Dec 09, 2011 4:57 am

Updated to version 0.2


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