[THHD] Generated SDK

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skejt23
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Posts: 18
Joined: Wed Mar 17, 2010 5:57 pm
Location: Poland

[THHD] Generated SDK

Postby skejt23 » Sun Sep 23, 2012 11:10 am

This is automaticly generated UE3 SDK for Tony Hawk's Pro Skater HD using TheFeckless UE3 SDK Generator.
Based on game exe version: 1.0.8788.0
You can use the headers in your injected dll.

I haven't tested everything so there could be some errors.

All credits goes to: TheFeckless and people he specified in his thread on unknowncheats.
I've just adjusted the base classes in the generator for THHD and found out the pointers.

Download: Link

nobody
Posts: 17
Joined: Tue Jul 29, 2014 2:56 pm

Re: [THHD] Generated SDK

Postby nobody » Fri Sep 12, 2014 1:26 pm

Do you still have this laying around? Link is dead.

%.gone.
Global Moderator
Posts: 388
Joined: Sun Mar 07, 2010 5:12 pm

Re: [THHD] Generated SDK

Postby %.gone. » Fri Sep 12, 2014 6:37 pm


nobody
Posts: 17
Joined: Tue Jul 29, 2014 2:56 pm

Re: [THHD] Generated SDK

Postby nobody » Sat Sep 13, 2014 12:45 am


Thanks. I love looking through stuff like this.

Eptun
Posts: 1
Joined: Fri Jun 15, 2018 11:24 am

Re: [THHD] Generated SDK

Postby Eptun » Sat Jun 16, 2018 3:46 am

I doubt anyone still has it, but just in case if anyone does, please upload it somewhere. Thanks!

Morten1337
Site Admin
Posts: 322
Joined: Mon Mar 01, 2010 2:23 pm
Location: Norway

Re: [THHD] Generated SDK

Postby Morten1337 » Sat Jun 16, 2018 3:56 pm

Eptun wrote:I doubt anyone still has it, but just in case if anyone does, please upload it somewhere. Thanks!

I found this on my hdd. I think its the same.
https://mega.nz/#!sWRQQCoI!ocxF1tDchGwX ... C1BnY607Uc

PoWerFuQ
Posts: 19
Joined: Sun Mar 23, 2014 7:01 pm

Re: [THHD] Generated SDK

Postby PoWerFuQ » Fri Aug 31, 2018 12:54 pm

What does this do?

warpig
Posts: 4
Joined: Tue Oct 09, 2018 1:53 am

Re: [THHD] Generated SDK

Postby warpig » Fri Dec 21, 2018 7:28 am

This tool seems to grab classes and allows for the input user to modify those (havent used it) im really curious if someone could get the manual balance data found in SkaterarchetypeSF and made a hotfix this way..


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