The QB Keys referenced in this document are .SKA file related; byte position may vary in your particular .SKA files. It appears that all Custom CAS's have the following QB Key at two different positions: custom 64 E9 7B 0A This QB Key may serve multiple purposes, but in this particular case, I applied it in relation to the string found in the QB Scripts, which is "SkaterIsNamed" - briefly following the path of the script involving MikeV Bonelessgave me the notion to substitute the two QB Keys found in the .SKA with an appropriate one: vallely 60 2F 3C AD Interesting to note: changing only one of the QB Keys (the second one in chronological order) yielded the same results, which was enabling the CAS to use MikeV Boneless as their default Boneless. I've substituted several other QB Keys with fairly moderate success. For example, I substituted the bytes with burnquist in the first position and then vallely in the second position, with no ill-effects. The ONLY known issue so far seems to be the notorious CTD issue, and this only occurs when you try and save the .SKA using the game's save interface. If you try and save over the original, the game WILL delete the file and CTD. If you try and make a new save game file it will just CTD. The only way I can do it successfully so far is to have a CAS saved to your satisfaction, then hexing in the bytes for MikeV Boneless as the very last file edit - and DON'T SAVE IT USING THE GAME!! Expanding on this concept, and finding some more interesting things along the way, I decided to go for the "off-balance" wobbly skating style of the Jester (unknown if Ben Franklin or the Bullfighter share the same QB Keys). Following along in the .SKA file, I could see that this wasn't a basic QB Key Substitution like shown above. Two QB Keys were positioned next to each other: skatestyle 0DE833FD crappy 765FD8C2 These two QB Keys combined were positioned approximately in between the QB Key: never_mongo (or always/switch mongo) 9360968B and the text string directory of the respective graf spray applied for that CAS. The combined QB Keys were inserted (NOT written-over) at that particular position, and the .SKA file size was adjusted accordingly at the bottom of the file (fill in appropriate amount of byte 69) The custom colors on the crail side of a deck was pretty limited to a certain amount of non-default boards. As a result, coloring schemes were not optimal and sometimes just downright ugly. Substitute whatever QB Key you are using for the deck with the following: Skateboard Character E125C1FC or this board, which looked like it was crafted by Dances With Wolves and Fred Flintstone (a joint effort =P ): skateboard C5A0161D Well, that's all for now, hopefully more discoveries will be made. I did try several different other QB Key substitutions for the deck, mostly in attempts to allow the CAS to literally drive a vehicle (not necessarily the Minikart, Tricycle, etc.)m visible online. I know it has been done before, but I'm not sure if it was a CAS driving or the original vehicle's driverl I'd love to be able to have the CAS drive around in that "Hippy Van" referenced in the vehicles folder but I realize this is pretty much a long shot. I wonder WHICH/HOW MANY commands the .SKA file will recognize/execute? =0 fLĄppy